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Hi, I heard about this game because of its unique networking solution, and I was wondering how it was accomplished.

I'm working on a multiplayer game, and I'm thinking of making it peer-to-peer as well (to keep server costs low), but I have very little experience with networking. If someone could give a general outline of how it's done in Stickman Warfare, I'd be really grateful!

I have a few questions in specific, though:

• Does every client maintain a connection to everyone else, or are there designated "hosts"?
• How many connections will a client generally have at a time?
• How is the latency and does it hold up well with 200 players? (I see on the statistics page that you reached that many)

Sorry if I'm asking for a lot, but I think this is really fascinating! I haven't seen too many games take this route. Thanks in advance!

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